A rhythm shooter adventure game, made in a 4-man team for my master’s, later expanded a bit. Play it at: https://ninthorbit.itch.io/maestro.
A runner game, except you are falling instead of running and moving around to avoid obstacles coming towards you. It was developed by myself and 7 others, forming Fulmination, shaped by having 3 animators on the team. In total it has 4 worlds with their own themes and 3 levels of escalating difficulty, every level 70-90 seconds long (though they will generally take a while longer for those that haven’t playtested it for hours).
Gravity-altering 3D platformer with some shooting, made with 8 others for Tranzfuser. Given very little time, and Tranzfuser wanting videos rather than an .exe, the demo isn’t very polished but shows off the general idea behind the movement and gravity changing.
Play breakout to generate poems, pretty simple concept but with 160000 different possibilities for completed poems. Narrative experiment, a lot of the poems don’t make complete sense but it was mostly successful I think. Play in your browser at: https://johan-holm.itch.io/breakout-poetry.
A Celeste mod that requires you to edit the parameters of the game to progress. A starting room (the titular pit), three rooms of variable difficulty, an optional challenge to do one of those without dashing, and a completely optional room for those confident enough. To download and see installation instructions, go to https://gamebanana.com/maps/206740.
Gold Rush is a board game about the gold rush and making it to the gold valley before all your competitors, created by me and four other designers during a board game workshop with Henry Jasper. It’s designed for 4 players but can work well for 3 and 5 by removing or adding some cards, is aimed at families (6+ age rating), takes around half an hour to play and is quick to learn.
Based on a Pulp Fiction Quote, this is a card game about evil, selfish people given the opportunity to be better. In the first round everyone is looking out for themselves, and the one most rewarded for it (the winning player) becomes The Shepherd. Next round, they have the opportunity to help out The Lost Child (the losing player) by giving them good cards.
An ambient skydiving game where you navigate endless structures in a dreamlike sci-fi world. Done for Jamfuser 2020, with a couple of programmers and a sound guy. Find it at Itch to download the final version, and check the voting page for feedback we got.